The Arkham Knight Review

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By Zane Parsons

Want to drive the Batmobile? Well, in the Arkham Knight you get to dominate the roads of Gotham with Batman’s car. As the third game in the Arkham trilogy, Arkham Knight brings together the elements of Arkham Asylum and Arkham City and then adds a brand new element in the game, the Batmobile. The Batmobile, with access to a wide arsenal, has the ability to demolish enemy tanks though it has its limits. If you take enough damage, you will blow up, but that’s only if you get hit. The Batmobile shows you where drones are targeting, making it capable of getting out of some really close calls without a scratch.

The Batmobile comes upgradable with weapon and armor upgrades. There’s also the afterburner, which serves as a booster system that helps you reach top speed faster or go much faster than normal for a short time. The power-slide is basically a mini-afterburner that kicks in at the end of the slide to push you forward without losing much speed.

Warning! Now, there is a major event that happened in the last game… Warning! If you haven’t played the first games this is a spoiler. The Joker kind of died. I won’t say how or why. I will tell you that he’s still tormenting the Batman throughout the story.

 

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