VG Review: Shadow of War

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By Zane Parsons

Shadow of War is the sequel to Shadow of Mordor, picking up where the last game left off. As mentioned in my previous article, you are the grave walker and are capable of making orcs your followers. This aspect has been expanded and improved immensely with the Nemesis system. The Nemesis system lets you have a different story every time you play. I won’t spoil too much, but I will say a warning. Treat your followers carefully for they become your enemy at the worst moment…

There have been many improvements the game. I enjoyed the facts that there are elemental types of beasts and creatures in Mordor. It makes the combat and different status effects interesting to deal with. I really liked the changes they made to the way combat on mounted creatures works.

The level system and upgrades are far more extensive than its predecessor, and this aspect works for me. You can upgrade your arrows to make charged head-shots explode in a ball of fire or a blast of poison. Actually, come to think of it, you can do both with Balefire, which is pretty much just poison fire. Another thing that makes Shadow of war better than Mordor is the armor system. You can take armor and weapons from fallen captains and they change the way your equipment works. I love the customization that was added and recommend the game to RPG gamers.

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