Bayonetta 3 ‘Naive Angel Mode’ Revealed

The Bayonetta series is renowned for its nail-biting character-based action as well as for having a heroine who strip off to almost nothing whenever she conjures a hirsute demon to publicly devour her enemies. In Bayonetta 3, the creator PlatinumGames is introducing Naive Angel Mode as a new option for players who are turned off by the latter. That’s a sly way of stating you can play Bayonetta more subtly if you keep her clothing on.

PlatinumGames posted on Twitter, “We’ve included the ground-breaking ‘Naive Angel Mode’ to Bayonetta 3 so more people can completely appreciate it. “We believe that just turning it on, you can play right in the living room without worrying about what’s on screen.”


In a video that was uploaded along with that tweet, the developer demonstrated how Naive Angel Mode will operate in practise. When Naive Angel Mode is turned “on,” a clip from the video shows a fully dressed Bayonetta, with her privates only hidden by a magical hair vortex. In another, Bayonetta seems to merge with Madama Butterfly, the Infernal Demon, and dons an extremely exposed outfit. When used, Naive Angel Mode gives Bayonetta additional coverage at the top.

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With the recent release of titles like Tokyo Mirage Sessions #FE, Fire Emblem Awakening, and Xenoblade Chronicles X, Nintendo has established a reputation for releasing more subdued versions of Japanese games in North America. In an effort to appeal to a wider audience, PlatinumGames has made similar accommodations in the Bayonetta titles by providing streamlined control inputs and difficulty modifications. For the first Bayonetta, it infamously had the “extremely easy automated” setting, which series creator Hideki Kamiya mockingly dubbed “mother mode.”

Nintendo and PlatinumGames announced on Wednesday that Bayonetta 3 will be available for the Nintendo Switch on October 28. Prior to that, the original Bayonetta will also be made available for the Switch in physical form. The designers of Medal of Honor, a World War II game inspired by Steven Spielberg’s Saving Private Ryan, also worked on Call of Duty. The movie is unflinchingly cruel and just a little bit romantic. But nobody could have predicted that Call of Duty would develop into something much wilder, much bigger, and much more wicked. It’s a component of a military machine that advocates war to the populace. Additionally, it’s enjoyable.

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